Two connected collections · Ten browser games

Three travelers.
One answer.

Earth’s last seed, a lost drive key, and a route delayed by twenty-three years bring three survivors together. They must finish a traveling home before Jupiter’s launch window closes.

  • 3 TRAVELERSA crew assembled in play
  • 10 EXPEDITIONSA new game style in each world
  • 2 CONNECTED STORIESFrom survival to first contact

Jump straight into the journey

Choose an expedition

Finished a chapter? Continue here. Every ending also opens the next expedition directly.

Meet the Fifth Home crew

You do not choose a class.
You find a person.

Meet Mara, Sol, and Nia. Each joins the journey at a different time, and each brings a skill the others need.

ROOT · LIFE SCIENTISTActive · Expedition 001

Mara Venn

Quiet and careful, Mara carries the last living seed from Earth. Her journey begins alone.

SPARK · SYSTEMS ENGINEERRecovered · Expedition 002

Sol Renn

Impatient and inventive, Sol sleeps inside the Hollow Wreck. Mara wakes him by repairing the ship.

CURRENT · WATER AND GRAVITYFirst heard · Expedition 003

Nia Kade

Curious and exact, Nia is trapped beyond the black-star relay. Her voice shows Mara and Sol where to go.

Collection 01 · The Last Light from Earth · Five chapters

The Last Light from Earth

Five different verbs form one cause-and-effect journey: preserve the seed, recover the drive, cross the time fracture, rescue the navigator, then build the world that can carry all three onward.

Expedition 1 of 5 · Mara alone

Pocket Planet: Last Seed

Earth’s harvests are failing. Mara crash-lands with its last viable seed, builds a way to keep it alive, and hears one human heartbeat from the wreckage above. Crash onto the planet

Expedition 2 of 5 · Mara finds Sol

Hollow Wreck: Reignite

Mara follows the heartbeat, cuts through a hollow ring ship, wakes engineer Sol Renn, and recovers the drive key meant for the unfinished Fifth Home. Enter the wreck

Expedition 3 of 5 · Follow Nia’s voice

Black Star Relay

Mara walks while Sol reads the instruments. Crossing the black-star relay recovers Nia’s route—and reveals that twenty-three years have passed outside. Take the first step

Expedition 4 of 5 · The crew becomes three

Tidal Garden: The Years Between

Lead Mara through a garden shaped by gravity. Switch the blue and violet bridges, find three late messages from Earth, and reach Nia after twenty-three lost years.Walk across the missing years

Final mission · Three build one moving world

The Fifth Home

Seed, drive, and route finally meet. Sol closes the ring, Nia gives water gravity, Mara grows the first horizon, and the completed home launches toward Jupiter and a Kepler world.Assemble the living world

Collection 02 · A five-part journey through Jupiter's system

Beneath the Giant:
The Ocean That Answered

A character-scale journey through Jupiter's system: Europa's hidden ocean, Io's volcanic clock, Ganymede's magnetic shelter, Callisto's ancient record, and a final reply composed aboard the Fifth Home.

Real worlds behind the fiction

See what Juno saw.
Then step into what might be.

Every Collection 02 mission begins with an observed world. Spacecraft images are labeled as evidence; creatures, structures, and the shared 4–2–1 signal remain story speculation.

REAL SPACECRAFT PHOTOSTORY SCENE

Mission 6 of 10 · Mara and Nia

The Ice That Breathes

Lead Mara and Nia across Europa’s ice. Open one crack, climb down through warm blue ice, and meet the lights below the sea.Start the ice journey

Mission 7 of 10 · You play as Sol

The Furnace Clock

Help Sol cross Io while volcanoes erupt. Fix three machines and return to Mara before his suit gets too hot.Run across Io

Mission 8 of 10 · Nia leads

Magnetic Cathedral

Help Nia walk on the floor and ceiling of a broken space station. Dodge waves of force and build a path for Mara.Enter the broken station

Mission 9 of 10 · Mara and Sol

The Oldest Witness

Fire Sol’s sound pulse and move Mara’s green anchor to change its path. Find three hidden messages in Callisto’s old ice.Fire the sound pulse

Final mission · The whole crew

The First Reply

Guide two small ships through Europa’s ocean. Pass glowing gates, help strange sea life, and send a final 4–2–1 answer.Dive into the ocean