ROOT · LIFE SCIENTISTActive · Expedition 001
Two connected collections · Ten browser games
Three travelers.
One answer.
Earth’s last seed, a lost drive key, and a route delayed by twenty-three years bring three survivors together. They must finish a traveling home before Jupiter’s launch window closes.
- 3 TRAVELERSA crew assembled in play
- 10 EXPEDITIONSA new game style in each world
- 2 CONNECTED STORIESFrom survival to first contact
Jump straight into the journey
Choose an expedition
Finished a chapter? Continue here. Every ending also opens the next expedition directly.
01 The Last Light from Earth
02 Jupiter System · Beneath the Giant
Meet the Fifth Home crew
You do not choose a class.
You find a person.
Meet Mara, Sol, and Nia. Each joins the journey at a different time, and each brings a skill the others need.
SPARK · SYSTEMS ENGINEERRecovered · Expedition 002
Sol Renn
Impatient and inventive, Sol sleeps inside the Hollow Wreck. Mara wakes him by repairing the ship.CURRENT · WATER AND GRAVITYFirst heard · Expedition 003
Nia Kade
Curious and exact, Nia is trapped beyond the black-star relay. Her voice shows Mara and Sol where to go.Collection 01 · The Last Light from Earth · Five chapters
The Last Light from Earth
Five different verbs form one cause-and-effect journey: preserve the seed, recover the drive, cross the time fracture, rescue the navigator, then build the world that can carry all three onward.
Expedition 1 of 5 · Mara alone
Pocket Planet: Last Seed
Earth’s harvests are failing. Mara crash-lands with its last viable seed, builds a way to keep it alive, and hears one human heartbeat from the wreckage above. Crash onto the planet ↗Expedition 2 of 5 · Mara finds Sol
Hollow Wreck: Reignite
Mara follows the heartbeat, cuts through a hollow ring ship, wakes engineer Sol Renn, and recovers the drive key meant for the unfinished Fifth Home. Enter the wreck ↗Expedition 3 of 5 · Follow Nia’s voice
Black Star Relay
Mara walks while Sol reads the instruments. Crossing the black-star relay recovers Nia’s route—and reveals that twenty-three years have passed outside. Take the first step ↗Expedition 4 of 5 · The crew becomes three
Tidal Garden: The Years Between
Lead Mara through a garden shaped by gravity. Switch the blue and violet bridges, find three late messages from Earth, and reach Nia after twenty-three lost years.Walk across the missing years ↗Final mission · Three build one moving world
The Fifth Home
Seed, drive, and route finally meet. Sol closes the ring, Nia gives water gravity, Mara grows the first horizon, and the completed home launches toward Jupiter and a Kepler world.Assemble the living world ↗Collection 02 · A five-part journey through Jupiter's system
Beneath the Giant:
The Ocean That Answered
A character-scale journey through Jupiter's system: Europa's hidden ocean, Io's volcanic clock, Ganymede's magnetic shelter, Callisto's ancient record, and a final reply composed aboard the Fifth Home.
Real worlds behind the fiction
See what Juno saw.
Then step into what might be.
Every Collection 02 mission begins with an observed world. Spacecraft images are labeled as evidence; creatures, structures, and the shared 4–2–1 signal remain story speculation.

JUNO · 29 SEP 2022 · CLOSE FLYBY
EUROPA · FRACTURED ICE
JunoCam recorded ridges, troughs, blocks, and deep shadow near Europa’s day-night boundary. The game imagines what may wait below—it does not treat that fiction as a discovery.Closest approach · about 352 km
JUNO · 30 DEC 2023 · CLOSE FLYBY
IO · VOLCANIC WORLD
JunoCam’s red, green, and blue filter images combine into this close view. The game builds a repair story on the real moon’s extreme geology.Image altitude · about 2,840 kmMission 6 of 10 · Mara and Nia
The Ice That Breathes
Lead Mara and Nia across Europa’s ice. Open one crack, climb down through warm blue ice, and meet the lights below the sea.Start the ice journey↗Mission 7 of 10 · You play as Sol
The Furnace Clock
Help Sol cross Io while volcanoes erupt. Fix three machines and return to Mara before his suit gets too hot.Run across Io↗Mission 8 of 10 · Nia leads
Magnetic Cathedral
Help Nia walk on the floor and ceiling of a broken space station. Dodge waves of force and build a path for Mara.Enter the broken station↗Mission 9 of 10 · Mara and Sol
The Oldest Witness
Fire Sol’s sound pulse and move Mara’s green anchor to change its path. Find three hidden messages in Callisto’s old ice.Fire the sound pulse↗Final mission · The whole crew